While I can personally understand this reaction to having trouble, it's not healthy nor is it fair to cease communication in this way. A lot of promising projects announce difficulties by falling silent, including Limit Theory, which I was looking forward to seeing realized some day. Maybe crowdfunded projects need to shift to a mindset where it's expected to be upfront about problems.
> So with a heavy heart I have to communicate that as of now the IP of Woolfe, all of the assets and source code is now for sale
I said it before, but I'll gladly say it again: backing a Kickstarter project is a bet, not a pre-order. When I back a project, I calculate the odds and place my money accordingly, full well knowing it could be gone. As long as makers honestly tried to achieve something, I'm fine with failure.
Not everybody sees it that way, though. It would be nice if new games on Kickstarter would include a pledge for their IP to enter public domain in case the project as a whole fails. Because the alternative being played out here is most likely not very helpful to anyone, including the defunct studio.