Mobile 2015 UI/UX Trends
medium.com
medium.com
And you know what? I realized just how much I missed iOS 6. Everything seemed upgraded over my "modern" iOS 8+ phone: the original iPhone style had clear fonts, well-separated elements, and a certain beauty to things like on/off switches and scrolling lists. Even the animations seemed somehow better.
On some level I see how newer design elements fix things but they are dull. On every modern OS. On every piece of hardware. And desktop web sites are following suit.
Maybe I'm the only one who doesn't want apps with a single solid color, barely-inspired graphics and squint-please fonts. To me, iOS 6 is an upgrade that is practically worth paying for.
I'd like to compare the shift in style of the GUI from http://www.knifepurveyor.com/images/content/larry%20fuegen%2... to http://www.bestchefknifereviews.com/wp-content/uploads/2012/.... A typical housewive would prefer to buy the second knife because it's easier to use and wash. It's also cheaper.
Before 'flat' design, interactive elements were clearly distinguishable from passive elements that only show information. A button was clearly different than a text label. A 'pressed' button looked clearly different from a 'raised' button. You didn't have to find out what UI elements are interactable by fumbling around on the entire display touching everything like a monkey. Examples for this are the contacts in iOS (the phone number can be pressed to make a call, but it looks like passive text), and the infamous shift button on the iOS keyboard.
I really wish people would keep 'design' out of UIs ;)