Maybe not HN, but there is a show devoted to that kind of thing: http://www.tlc.com/tv-shows/extreme-couponing/
For instance, in the game Battlefield 4, using the mortar, considered on pure game mechanic merits, is worse than the crappiest of Atari games. Yet it is still compelling within the larger battle, especially if you are using it with some goal in mind like taking out recalcitrant snipers.
Reading an article on extreme couponing or hyper miling might be likewise dull unless it relates in a personal way to a challenge you have faced or goal you have had, even if you would never actually go to the lengths described to alleviate it.
(Mortar in BF4, gamplay wise it is basically just moving a crosshair over little arrows: http://i.ytimg.com/vi/XYawN6jiaRc/maxresdefault.jpg )