I suspect there are several interpretations of "feature" being used in these discussions, and without someone being a bit more explicit in what they mean, I doubt much useful progress will be made.
I also think that complex languages may be harder for teams with high turnover or a lower average skill set within that language (and as such the average allowed complexity per expression may play a role in this). I went into some depth on this in a cousin thread[1], but my conclusion may not be quite the same as yours. Part (well, most actually) of my original question on this topic was to ask for clarification, because I thought the assertion was inherently ambiguous.
That said, if you have actual numbers or studies to bolster your statements about C++ I would love to see them. What you assert is a common refrain here, but I'm truly not sure how much of it is confirmation bias and squeaky wheel. There are plenty of C++ supporters as well as detractors, but I'm not sure how to sort through the noise here to get an accurate assessment of the landscape. Interestingly, my relative distance from C++ may actually help here since my own experiences may not sway me as much, but that might be entirely overshadowed by C++'s similarities and differences to other languages that I like or dislike in some aspect that I am more familiar with.
In the end, since it's not as simple as "less features us better, more features is worse" (otherwise we would all be writing assembly), I suspect there are a few other important axes of comparison that actually describe the situation better, and language features is a useful abstraction but only over a very short range of values, outside of which it becomes increasingly useless as a metric for how hard or easy it is to manage a codebase.
> BTW, today C++ is quite effective because it's become a (relative) niche language (even according to its creator). Niche languages are used by specialized teams that are good at enforcing discipline, and/or tend to be smaller.
Is it? I know there have been other systems eating into the market share for C++ for a while, but my impression has always been that it's still extremely popular in certain segments where there hasn't been much new competition for a while. E.g. high performance computation, cutting edge/AAA games, etc.
1: https://news.ycombinator.com/item?id=10292093