I agree, there's definitely this romanticised image of game development in the developer community. It's something I always aspired to get into but the sacrifices don't seem to be worth the rewards, at least in my case.
I agree, there's definitely this romanticised image of game development in the developer community. It's something I always aspired to get into but the sacrifices don't seem to be worth the rewards, at least in my case.
The people making uber-cynical cash-milkers at Zynga or King, or those German shovelware job-simulator games with Microsoft-style trade dress are likely far more likely to fit your description than some blockbusting AAA bestseller like CoD.
But those do not apply to people that can decide their own hours - managers (that are actually managers, and that can choose when they are present), or people in an "especially free position".
The latter one is a bit woollen, but it generally means consultants that really are free to set their own hours.
While the particulars of what's reasonable hours/off-time etc is debatable (and could use more research), I think the core idea, that working hard for yourself is much less harmful than being forced to work hard. While the hours might be similar, the stress is different when you decide for yourself how to spend your time.
I'd love to see some research on that, though.