I really wish more game studios would do this (Blizzard especially).
I really wish more game studios would do this (Blizzard especially).
http://www.riotgames.com/articles/20150817/1697/our-engineer...
They also mention that their users warned them about this battle before hand which was really cool.
So, I know that I'm expecting too much, but remember that the only way CCP can handle large fights is to simulate them at 1/10th realtime, and get advance notice of said fights so that they can move the simulation for the target system to a single, beefy server ahead of time.
It's a goddamn shame that they don't have the resources available to figure out the -admittedly difficult- problem that is
* Reworking their simulation to be parallelizable across nodes
* Dynamically shifting slices of a battle within a system across physical nodes