How Oldschool Sound/Music worked [video]
youtube.com
youtube.com
Another interesting bit of trivia is that the Yamaha "FM" synth chips were actually based on phase modulation (PM) rather than frequency modulation (FM). The abstract math can be transformed back and forth between the two, but the PM formulation accumulates less error when directly expressed in digital hardware.
The Commodore SID is arguably in a class of its own and probably can't be fully explained without some kind of textbook-length exegesis.
edited to add: samples to try to demonstrate what the heck I'm blabbing about with the difference between PSG and FM:
PSG: https://www.youtube.com/watch?v=uyMKWJ5e1kg The Legend of Zelda - Main Theme (Koji Kondo; 2A03)
FM: https://www.youtube.com/watch?v=JWPNxSD9YNY - The Revenge of Shinobi: The Shinobi (Yuzo Koshiro; YM2612)
About the video, somehow it managed to describe the Commodore SID without mentioning the programmable filter, too. Having said that, there are many great SID tunes (including Commando) which don't happen to use the filter at all.
I did enjoy the video though. Made it clear that the differing sound (and graphic) capabilities gave each system a unique personality.
Probably anyone reading this has already seen it but in relation to Japanese game music, Diggin in the Carts is a lovely, heartwarming series altogether. http://rbma.github.io/digging-carts/
Also this Youtube user has some mesmerising plots of C64 tunes with the waveforms nicely stabilized so you can really see them. https://www.youtube.com/user/KapteinKUK/videos
[0] https://www.youtube.com/watch?v=9xCiOXQJO18 (MAME emulates this chip but does a terrible job)
[1] https://www.youtube.com/watch?v=Wa-Cwn4po40
[2] https://www.youtube.com/watch?v=JDeV7wrB2c0
[3] https://www.youtube.com/watch?v=WujTzBCRBAY
[4] https://www.youtube.com/watch?v=5y8fNnDJUx0
[5] https://www.youtube.com/watch?v=caz21XapSiA&list=PL3B271CECB...