Ask HN: The Widget Economy Discussion
First, I would like to discuss why these widgets are important. A widget seems to be a low cost way to solve a particular pain point. In order for a widget to be viable (Such that the widget maker profits from making and maintaining said widget), there must be a minimum number of users. The definition of profits may vary depending on the maker/maker-organization such as financial or social gain.
Second and most important, how many widgets can people actively use? (i.e. Online tools, iphone apps, etc.) A better way to state this is: How many widgets will one actively pay for? I would speculate a guess that there is limit after which people become saturated. It follows that there would then be a consolidation of widgets into features of a “suite” (defined loosely as a collection of related widgets). At this consolidation point, an entrepreneur would like to be a suite maker rather than a widget maker.
Would anyone be willing to speculate answers to the following questions?-- Preferably quantitative 1.How many users must a widget (again, a single feature product) have to be a viable business? 2.How many widgets will a person actively use and pay for? 3.At what widget count do you tend to see a consolidation into "suites"? 4.When (in what markets, with what user base, etc.) is it advantageous to build a single feature product vs. a product “suite”?