So is remembering what all the runes do; if the names and the functions relate, they're both easier to remember.
So is remembering what all the runes do; if the names and the functions relate, they're both easier to remember.
To get to reasonably precise, meaningful keyword bindings for this set of combinators in particular, perhaps you'd be replacing ":-", ":_", ":+", ":^", ":*", and ":~" with ":pair", ":reverse-pair", ":triple", ":quadruple", ":tuple", and ":list" respectively. This is a pretty benign and easy case, and you may have to trust me on what kind of hash this search-replace alone would turn a Hoon file into. Then again, I suppose it all looks like hash to you.
Language design is hard; you can't please everyone. Probably the best-case scenario is that you please some people, and the rest are dragged kicking and screaming. And that's a best case.
I just don't think it makes sense to invent fanciful names for them based entirely on their symbology, rather than their function.
It's your language; you can call things whatever you want. But I've seen many languages that I would like to succeed fail or grow very slowly because they failed to engage well with prospective users. And when you already have a nearly-asymptotic learning curve, why add more to it?
As I always say, there's a difference between real and apparent learning curves. I don't think your perception of the apparent learning curve is wrong. But some things are easier than they look; one of those things is remembering associations. I've seen a good number of people walk the real learning curve for this language, and it's not that steep. Hopefully reality also gets a vote.