If you want people to sink hundreds of hours into a game, the gameplay is going to include a LOT of repetition. The tricky part is to keep it fun and engaging despite this.
If you want people to sink hundreds of hours into a game, the gameplay is going to include a LOT of repetition. The tricky part is to keep it fun and engaging despite this.
Which is probably why I find it difficult to play most video games as I quickly get bored at any task that involves mindless/near-mindless repetition.
I also find it difficult to muster much interest in being involved in working on these kinds of projects because I find it sad that many people's pursuit of distraction/passtime would be something that involves massive repetition (work) with little tangible benefit.
I look forward to seeing MMORPGs developed that require a far greater degree of creativity and open-endedness in them.
Another way to make people sink hundreds of hours into a game is to make it play well competitively. It's surprising that one of the prime examples of this (StarCraft) comes from the same company as WoW.
Our game is a parody, and our main focus is on creating a universe that is funny and engaging. It would simply be bad game design if we didn't recognize that grinding is part of the MMORPG experience.
You obivously know this because you used the word "reducing" when referring to it.