And it's actually even worse than that. 100ms is nowhere near enough to be sufficient for all applications.
For audio applications you need 10ms [http://superpowered.com/androidaudiopathlatency] which incidentally is the reason why Android is unusable for any interactive audio applications.
Same applies to Virtual Reality. You need sub 20ms latency for head tracking to eyes latency or you will feel sick (effectively less than 10ms from the cpu side. Display scanning is summed on top).
The 100ms figure applies mostly to traditional UI workflow. Whenever you need a realtime interaction that's 10x too high.