0 A.D.: A free, open-source game of ancient warfare
play0ad.com
play0ad.com
Heres the link to its source for those interested: https://github.com/0ad/0ad
The other game Hedgewars has a great haskell server, you can read a summary here with lnk to source: https://github.com/jwaterfaucett/awesome-foss-apps#hedgewars.
Anyway tip of the hat to O A.D devs they are doing a great job!
I loved the Age of Empires series, as well Empire Earth, C&C Generals. And building games like The Settlers, Anno 1602, Sim City.
0 A.D. is similar to Age of Empire/Mythology. Keep up the good work!
And Cities Skylines is the best city building simulation. It was a big surprise that a small team managed to create such a superior game. EA's SimCity 2013 with fake simulation was a failure.
Then you've got a new Anno game last year, Cities Skylines, Age of Empires got a re-release on Steam, and if you can find a copy Settlers II 10th Anniversary Edition completely reimplemented the original with modern graphics and UI.
If anything digital distribution and crowd funding is bringing about a resurgence of all those genres big publishers shunned.
I played all of them. The Total Annihilation series is a niche sub-genre. Anno 2070 just come out this month but has little in common with the old Anno 1602 or Anno 1404. The AoE "HD" releases were a quick buck for Microsoft and get boring again a few hours later (when you own also the original versions).
What the world needs are new RTS games inspired by AoE/EmpireEarth/C&C with a good singleplayer campaign and random maps with good offline KI that can play various game-modes. That's why 0 A.D. is so great!
That being said you should look again at AOE3, there is still a small online community that I hope will continue for quite awhile.
Another great RTS, with a strong focus on fun gameplay and modding, is Megaglest https://megaglest.org/
I kept getting my ass kicked by catapults though...
[1] http://trac.wildfiregames.com/ticket/1756 [2] http://trac.wildfiregames.com/ticket/1942
Is the multiplayer turn length still really long? (500ms IIRC)
One player per team can be the commander and gets a top-down RTS interface. The others have a first-person view and shoot or strike depending on faction.
It's an RTS/space-sim hybrid. Each team has a commander that mostly stays in starbase and leads from top-down perspective. Boring jobs, like mining and construction are handled by AI, but all the other ships have real players flying them. I don't think I have played a game that emphasizes teamwork more.
By the way, it seems to me that open source games don't have visible milestones. So one cannot notice when there's a good moment to download and play bug free game. Do you have same impression?
Since I help develop the game, I'm rather biased, but I think that it's as stable or more so than most triple-A titles released today.
Tell us what your needing, coding and otherwise. Congrats on the great work so far also!
If you're a programmer, you can start here - http://trac.wildfiregames.com/wiki/GettingStartedProgrammers
In terms of where we most need contributors, at the moment I'm not aware of anyone working on campaign storyboarding or UI mockups.
[1] http://trac.wildfiregames.com/wiki/GettingStartedProgrammers [2] http://wildfiregames.com/forum/
> “0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game