I often wonder why games almost never have swappable (or even just scriptable) UI-s that could allow player to use shorthands through UI drudgery.
http://dwarffortresswiki.org/index.php/DF2014:Quickstart_gui...
You may want to take a look at Gnomoria (http://gnomoria.com), which is basically "DF clone with sensible voxel graphics". For example: http://images.akamai.steamusercontent.com/ugc/45067176442464...
It's not a scriptable interface, but it is much saner than DF's, with a limited set of consistent hotkeys/toolbars/panels.
But I'm guessing that's not trivial to implement if you haven't already started doing it that way, and for something like Dwarf Fortress, it would probably be a lot of effort for not a significant amount of result - after all, everyone's already got their cheat sheet...
I wouldn't recommend it, because it's noticeably slower than the SDL or OpenGL renderers, but you can.
I don't want to run DF on my local system - I want my DF world running on a server in a rack somewhere and I connect over screen/SSH when I need to.
Is that a sane use-case with recent DF releases ?
A release or two back it gained a true console mode which you can play on a real terminal.