I'm not saying the answer lies in past philosophers, but I think it would be silly to discount previous work done in this area and focus on video games and drugs.
I'm not saying the answer lies in past philosophers, but I think it would be silly to discount previous work done in this area and focus on video games and drugs.
The Mentat Wiki has entries on mnemonic techniques like the Major System[1], Peg System[2], and the Loci System (aka Memory Palace)[3], which are hundreds if not thousands of years old.
It's not really fair to characterize the wiki as being all about "drugs and video games".
[1] - http://www.ludism.org/mentat/MajorSystem
http://mt.artofmemory.com/wiki/Major_System#History
Example: in Greek and Hebrew, numbers were already mapped to letters, so it would be very small step to create mnemonics from the numbers based on the letters.
http://www-history.mcs.st-and.ac.uk/HistTopics/Greek_numbers...
I hadn't seen the systems you mentioned so I will check those out, thanks.
I can see how my comment came across as implying it was all drugs and video games, which it is not and I should have chosen my words better. I was trying to convey the overall feel that I got from the site that becoming more intelligent can be done with quick interventions (which is entirely possible, but I think unknown).
This wiki is in its early stages so I can't fault it much. What I would like to see is a source of evidence behind each link it lists for improvements in memory, creative thinking, problem solving, etc... so that interventions can at least be ranked. The reality is presently we can't measure these things very well. Another nice addition would be early childhood interventions that have been associated with increased intelligence (something we do have data on).
[1] on this page: http://www.ludism.org/mentat/BrainBooks