i feel like this is somehow perpetuated like folklore, but there shouldn't be any reason why game code should be inherently less reusable than other areas of software development. For example, code that deal with geometry data shouldn't really be any different for games, or code that deal with setting up a rendering environment ought to be the same for most, if not all games (i can't imagine initializing directx or opengl would be different for different games).
Game logic is one area that is going to change a lot between games. However, if you partitioned your game logic well, wouldn't it make the next game easier since you're "just" swapping game logic?