> The code is exactly the same except that you don't have type annotations with dynamically typed languages.
No they are not the same.
Here's some key differences:
- If at runtime an execution doesn't even reach the code, then it doesn't matter at all for that particular execution whether the types were "correct". With static typing you need to get it right for all possible executions before you can even compile, regardless of how unlikely or unimportant those executions are. In practice, having to get it all right for all executions before you can even run one is a massive productivity loss in a lot of scenarios.
- Not only might a "type" of something in a dynamic language not be expressible statically (at least in majority of static languages) in the first place, dynamic code is never dependent on any particular type. You might get an unintended "type" in and the code can still work. There is a dependency on infinite amount of unexpressible "types".
You are completely ignoring the point of dynamic typing and you are using it as if it were static typing without annotations, by your own admission. But that's your problem. Similarly I could also use statically typed language as if it were dynamic and then claim that static typing is exactly the same as dynamic except more verbose.