Future of computing right here.
Future of computing right here.
Not having to deal with legacy stuff in instruction decode is one of the big advantages GPUs have over CPUs, and it relies on having the driver do the compilation.
All that said, it's nice that people are having fun with AMD's and Intel's GPU ISA, but honestly, why on Earth do they do it on Windows? There are perfectly fine open source drivers available on Linux that you can easily modify to play around with the ISAs as much as you wish.
- Debugging tools available
- SDKs for game consoles
- Advanced CAD/CAM (not everything is on UNIX)
- Platform of choice for PC demoscene
(Yes, this (presumably) doesn't apply if you're using the open source drivers on Linux and accepting whatever tradeoffs apply there.)