Even cooler if I could figure out some general way of parameterizing & texturing the surface instead of just rendering the triangles. Any ideas?
http://research.microsoft.com/en-us/um/people/hoppe/
http://research.microsoft.com/en-us/um/people/hoppe/proj/vfd...
http://research.microsoft.com/en-us/um/people/hoppe/proj/lap...
http://doc.cgal.org/latest/Surface_mesh_parameterization/gro...
http://doc.cgal.org/latest/Surface_mesh_parameterization/Sur...