I say this because I got an Oculus DK2 a couple of years ago, and after a month of enthusiastic use it got cast aside. I know it doesn't affect everyone, but I suffered from some nausea which soured me quickly. Queasiness aside though, There was a bigger problem. When I tried a demo, there was an obvious wow factor at the start, but it wore off quickly. Just attaching VR to standard 3D game was not as exciting as I had hoped.
The first television programs were essentially radio shows with a camera put in front of the presenter, until someone was able to use video to harness the story telling possibilities. The first web sites were glorified electronic newspapers, and then someone figured out how to integrate interactivity that was impossible in print. All new media forms intially imitates the old. As McLuhan said, the medium is the message.
I think it will take an as-yet unknown paradigm shift to make VR compelling.