Are they, for instance, making certain hardware accelerated APIs only available for UWP apps? If so, are these APIs designed in such a way as to prevent someone from creating an API that runs on top of Win32 that exposes the capabilities (i.e. by requiring drivers be locked down in such a way as to disallow interaction outside of UWP)?
I can't see a way outside of driver feature lock-out that the OS could effectively prevent game developers from developing games the way they have been in the past. I'm guessing this has a lot to do with their "Write it for Xbox One and it'll work on Windows 10, too" goals, but that feels more like a convenience than a lock-in -- games are a constant exercise of porting to get them on each platform, so getting them onto a non-UWP target would be another platform (which many developers would simply skip since UWP would be theoretically easier).