Out of curiosity, does anybody here know of a concrete example where a Linux user actually paid money for Linux software?
I think that might be part of the explanation.
I think that might be part of the explanation.
The app market is probably different than the game market, though.
The chance that Linux users would or would not pay for software have nothing to do with the lack of a native, supported client for a specific platform when all the other platforms are provided for free. The choice to build software you're going to distribute for free for your userbase should be based on the platforms the userbase is using, not if they would pay for something that you aren't going to charge for anyway.