Motocoin whitepaper – a cryptocurrency based on proof-of-play in a 2D game [pdf]
motocoin-dev.github.io
motocoin-dev.github.io
This system is in no significant way distinguishable from proof-of-work systems. Unfortunately the only 'difficulty' introduced here is that the computer has to interact with a physics engine. There's a lot of claims made in the paper but no references to any scientific research.
Some examples:
The article claims playing the game is hard for a computer, but never says how hard precisely, what's the complexity?
The article claims games exist that are easier to play for humans than they are for computers such as Go, obviously for Go this has been shown to likely be false the past week, but also in general. Are there really games that are hard for computers but easy for humans? I played with the idea of a game-based cryptocurrency, as the basis for a MTG like economy in a roguelike game, but failed to come up with any mechanism that would be easier for humans to play than computers in a fundamental way, but I didn't get so serious as to look up scientific work, and neither has the author of this paper.
The article claims that should a bot arise that can beat this game like humans can, they can simply increase the difficulty. Can they? he didn't calculate what effects the variables of the game have on the complexity. Who says that if the game becomes more difficult for computers, it is still playable (let alone fun) for humans?
http://www.wired.com/2014/07/document-coin/
To do this we track public keys that have held each coin, and machine learn on the blockchain data.
Latest update here https://qconlondon.com/presentation/hash-histories-toy-block...
> But in many games (for example Go) humans are still superior to computers.
Was this submitted ironically?(also unfortunate timing mentioning games where humans are superior like 'go' given the current news!)
> Unlike other crypto-currencies, mining motocoins
> is not a passive process. You will have to play
> a 2D motorbike simulation game called Motogame,
> which is inspired by ElastoMania.
http://motocoin-dev.github.io/motocoin-site/#mineIt would be interesting to see what, if anything, they've changed in the game to make it harder for a computer to play.
This is really a CAPCHA scheme; a task that's easy for humans but hard for computers. But computers are too good at such tasks now. The result has been CAPCHA solving services, both automated [1] and manual.[2] Today's rate: $0.75 for 1000 CAPTCHAs.