That's not factoring in other information, like Sedol now being familiar with alphaGo's strategies and improving his own strategies against it.
So there is a good chance he is now evenly matched with AlphaGo, and likely much better than the single machine version.
On the other hand, the Nature paper shows the single 8 GPU machine performs similar to the 64 GPU cluster, but the larger clusters perform a comfortable margin better. [0]
By a single machine winning many games relative to the distributed version, really it's just saying that the value/policy network is more important than the monte carlo tree search. The main difference is the number of tree search evaluations you can do; it doesn't seem like they have a more sophisticated model in the parallel version. The figure suggests that there are systematic mistakes that the single 8 GPU machine makes compared to the distributed 280 GPU machine, but MCTS can smooth some of the individual mistakes over a bit.
[0] http://www.milesbrundage.com/uploads/2/1/6/8/21681226/877172...
A human is far, far, leagues, more efficient at learning than today's AIs. These AI requires millions of hours of man time of data to even come close to competing at the level of an expert person which did the same, and even arguably far better, in a "few decades".
It took some serious hardware for Deep Blue to defeat Garry Kasparov. Now there are smartphone apps with that same level of Chess-playing skill. And if anything the AlphaGo approach is more amenable to running on lower-specced hardware without requiring help from Moore's Law (because you simply train it better).
Hassabis and Silver kind of reminded me of developers given the details of a bug that was notoriously difficult to find.
edit; I can't wait for the reviews of the entire 5 game series. If a book came out I'd very likely buy it. A book discussing both Go and AlphaGo AI at the same time consisting of people among the top of their respective fields would be amazing.