How do you do network io with rust? Thread-per-connection, non-blocking (using mio or?), or something else?
>Are you going to open source anything?
>Probably. We have an in-house futures-based I/O framework. We're going to collaborate with the rust team and Carl Lerche to see if there's something there we can clean up and contribute.
[0]: https://www.reddit.com/r/rust/comments/4adabk/the_epic_story...