P.S. I'm not goving up my blockers on my computer browser. They aren't "ad" blockers; they're malware protection. Too many nasty or stupid sites out there.
P.S. I'm not goving up my blockers on my computer browser. They aren't "ad" blockers; they're malware protection. Too many nasty or stupid sites out there.
There's an Android port as well, for $13. That's a great price to play a great game - although I'm not sure how well it plays on a phone.
For the most part, I do agree with your sentiment: the gaming experiences I have read about, seen and experienced on smartphones and tablets tend to not be what I'm looking for. For example, I started playing Bastion on my iPad, but eventually stopped because I really want a gamepad for that kind of game. Same with a lot of the other Square ports.
I played the Windows Phone version back when it was released. It was fairly decent. I'm not a civ aficionado though, so I don't know how well it stands up when compared to other editions.
The thing is though, if I'm going to play a decent game that takes time and thought, I sit down at my laptop or console. It's not really what I want from a phone. I want a game that I can play for 2 minutes while I wait for something else. It's not that I'm not prepared to spend £+ for a decent mobile game, it's that when I want to buy a decent complex game, I tend to choose a different platform to buy the game on.
https://play.google.com/store/apps/details?id=com.t2kgames.c...
I tend to think the impoverished nature of phone games is related to the available controls. You see a lot of phone/tablet games that amount to "wait for something to become clickable, and then click on it". Maybe we need to provide an input method beyond "fat-finger your screen".
If that happens, though, the phone basically loses the portability that is its only advantage.