Here it is running real-time in Unity editor:
https://www.youtube.com/watch?v=eN3PsU_iA80&t=37m50s
It's a standalone PC project using DX11.
Cloth and cables physics simulation is pre-baked, lighting is dynamic.
https://www.youtube.com/watch?v=eN3PsU_iA80&t=37m50s
It's a standalone PC project using DX11.
Cloth and cables physics simulation is pre-baked, lighting is dynamic.
Curiously I can still see the proper thumbnails when hovering timeline at the original timestamp.