The reprojection will necessarily introduce artifacts related to head movement in general. But particularly head movement in space rather than orientation. The PC HMD version of reprojection is called async timewarp. It only tracks and compensates for head orientation and not absolute position. The same will be true for PSVR's reprojection.
https://developer.oculus.com/blog/asynchronous-timewarp-exam...
More Rift than Vive applications have options to enable asynchronous timewarp but most applications on both sides don't bother.