Just because an _optional_ feature is impractical on a few niche architectures doesn't mean it's a mistake.
Are there any hosted systems (systems that can support the standard library) on which VLAs are difficult to implement?
The thing that makes VLAs hard to implement is that on some embedded and special purpose processors the stack is actually a physical, fixed-size location on the chip. I recall, but can't seem to find, some architecture that didn't use an explicit stack pointer.
1. Itanium has 2, but for purposes of VLAs it may as well have a conventional stack.
That isn't why it's a mistake. Arrays and the stack don't mesh well together, especially arrays that aren't bounded by anything other than the width of the integral type used for the VLA length.
Why do you believe they are a mistake?
VLAs make it impossible to handle a failure to allocate: there is no interface to indicate what the program should do when it happens. You can only follow the declaration of a VLA with code that assumes that the allocation succeeded.
Having a mechanism to abstract this might be nice, but these are things people should hopefully be aware of before using VLAs. std::dynarray has been a bit polarizing though.
On the other hand, if you're currently allocating a fixed-size array that's big enough to hold, say, 1024 elements (of which you're only going to use some initial subset), then replacing it with a VLA that's the exact size you need (<= 1024) will be an improvement.
malloc() is supposed to safely tell you whether an allocation succeeded or failed, but in practice it doesn't do so reliably. On Linux, by default, it can allocate a huge chunk of address space, and then fail (with no way to handle the failure) when you try to access it. When that happens, it can invoke the "OOM killer", which can kill other processes.
I think we can leave VLAs in the "trust the programmer" category. Very handy with bounded sizes; it keeps you from wasting all those warm cache lines.
Apparently the lack of a frame pointer on ARM means that tracking dynamically sized stack frames is a problem.