Face2Face: Real-time Face Capture and Reenactment of RGB Videos [video]
youtube.com
youtube.com
Consider the massive rig required to perform the at-the-time groundbreaking performance capture for the game L.A. Noire: http://i.kinja-img.com/gawker-media/image/upload/s--y6fmsAIU... This is how far computer vision has come in five years.
http://www.hao-li.com/Hao_Li/Hao_Li_-_publications_%5BFacial...
> I can't read that fast
I can't speak for the op, but I can read a great deal faster than most people speak.One of the references towards the end of the video mentions using this for translation, so that's definitely one of the intended applications.
This could be huge (yuuuge) in games and virtual spaces. At GDC Unreal 4 has a demo recently and seems we are approaching that era[1]
I've thought a lot about how to overcome this and came up with nothing but cameras beneath the screen (which Apple seems to have worked on but we have yet to see it: http://appleinsider.com/articles/09/01/08/apple_files_patent...). This technology could possibly provide a competing solution.