Would pre-Facebook Oculus VR be as obsessed with code signing and attempts at vendor lock-in?
After Facebook: Closed Source, Windows-only.
I completely disagree with this philosophy and don't think a simple peripheral should be a wedge into further lock-in in the PC gaming world. I just want to play games, not be a part of some weird Facebook 'trying to stay relevant' agenda or an Oculus 'trying to lock down VR' agenda.
Thankfully Valve has spoiled their plans by making a better VR system and an open-ish ecosystem. Valve doesn't pay for exclusives either.