This sort of thing has implications for game design as well. If you care about your game being experienced half a century from now (which, to be fair, you probably don't), then you should attempt to provide an "offline mode"--even for games with online multiplayer--that makes a best-effort attempt to convey the spirit of the game. Dark Souls does an excellent job at this: even though much of the fun of the game is in playing online (seeing the hints that others have left on the ground, summoning allies for boss battles, fighting off invading players, seeing the ghosts of other players running around the level and the bloodstains they leave when they die), it also goes to great lengths to cater to offline players: there exists a spell that will cause developer-written messages to appear, there are summonable NPC allies and NPC invaders, all PVP reward items can technically (and laboriously) be farmed from enemy drops, etc.