Exact failure and bin rates for most semiconductor companies are considered deep dark internal trade secret. Other than pure scale, yield rates are one of the biggest factors in semiconductor cost and profit margin.
And the answer is it depends. If you lose some transistors, you expect to lose the entire chip. But the vast majority of the transistors on each chip are part of cache or many many duplicate GPU cores, which if they fail to pass tests, can be disabled or downclocked and then the chip is binned into the appropriate product line.
With GPUs this is much easier than other types of chips, because the level of functional duplication that exists allows a lot of flexibility. If a core is bad, you use a different one, and GPU cores are small enough they'd be stupid not to put some spares on each chip. Same with memories.
Generally one can safely assume:
* Most chips that come off the line are binned into a lower category and do not function at max spec for everything, which is why the price jump is so high at the extreme upper end of a hardware series.
* With ASIC lithography most transistor malfunction isn't correctable, you mostly have to either downclock (some types of faults) or disable (the rest) that piece.
* Rates of transistor malfunction is still incredibly fucking amazingly phenomenally low. Like with 15B transistors on a chip, you have trouble affording a failure rate of even one in a billion.
So your line has to be, as the kids say: on fleek.