In Go, the number of items is the number of pieces, and it's very small.
In the universe, the number of combinations of positions of all the atoms is, well, wonderful.
In Go, the number of items is the number of pieces, and it's very small.
In the universe, the number of combinations of positions of all the atoms is, well, wonderful.
208168199381979984699478633344862770286522453884530548425 639456820927419612738015378525648451698519643907259916015 628128546089888314427129715319317557736620397247064840935
positions in Go is impossible.
2/ Each digit represents an intersection on the goban, assuming the following mapping: 0 = no stone, 1 = black stone, 2 = white stone.
The count above is for legal positions only, i.e. those where every connected group of stones is adjacent to an empty point.
http://tromp.github.io/go/legal.html
for the method used, which is a form of dynamic programming.
If you think of dynamic programming as counting the number of paths in a directed graph (in this case, from skimming the paper, the nodes correspond to border states), then given a path number, you can trace the path backwards through the graph, as long as you remember the number of paths ending in every vertex.
Compared with a googolplex (10^(10^100)) the entire Evrettian metaverse is negligible as (10^(10^100) - 10^80^2 * (average quarks in atom) * leptons(10^200) * dark multiplier(10^2) = ~1 googolplex
Has anyone ever used a googolplex for anything ?
[For ~ read approximately]
Does that count:-?
Makes me wonder if Deepmind could learn Go without first learning from the big dataset of expert games to train the convnet to prune the tree.
Which implies that Deepmind couldn't learn to play Go without first being taught by us (the expert games).
So AlphaGo learnt Go from us. It took a human brain to crack the problem of Go and the AI learned from our solutions it did not discover them itself - still a very great breakthrough.
Would Lee Sedol have won if he could use MCTS to assist his evaluation ?
( Arguably the MCTS is a non-AI component of deepmind & does not learn ).
MCTS = Monte Carlo Tree Search, where repeated random playouts evaluate moves by randomly sampling the tree of following (googolplex) possible moves.
Walraet paper has 10^10^103, so 1000 googolplexes - this is very large.
Monte Carlo methods are specifically for guess-timating intractably big searches.
MCTS is close to the human heuristic for evaluating Go positions - counting who currently controls what, multiplied by the strength of each position (in Go 2 'eyes' make a block impervious to harm). Early on this is very subtle to discern - which makes Go a subtle art.
The human heuristic is complex, the MCTS random playout is overly simple but uses gigaflops of random sampling. MCTS was the basis of the best computer (the new innovation is the convnets that prunes the tree before MCTS).
The convnets are trained on a big database of expert games which is why I wonder if the MCTS is the differenting factor & Lee Sedol with an MCTS would beat the Convnet & MCTS.
This is important because: does AlphaGo plan ?
If not, the implication is planning is a poorer heuristic compared with whatever AlphaGo actually does.
The convnet provably doesn't plan, it estimates what a human expert would do and performs tne same whether playing game or just predicting next move from random configurations.
AI research has always held planning in high regard.