An Android Success Story: $13,000 Monthly App Sales
eddiekim.posterous.com
eddiekim.posterous.com
Of course knowing that increases confidence in the platform somewhat.
I didn't get featured on iPhone store and I make half as much. Keeping the crucial difference in mind I can be confident that Android is not worth my time (yet).
I've seen about $30 in two weeks from a simple game I have in the Android market. It's not a terrible game, but it's not great either. The free-version reviews are not very good (technical reasons), but some people who bought the paid version left raving reviews.
Like everything else, it's about quality and marketing. Once you leave the "just in" page in the Android market, you vanish. If you want to make this kind of money, I "guess" you better be good enough to be featured, have a 4-5 star rating, and find ways to get noticed (blogging, etc). That being said, I haven't done any of these - so it's all assumption.
As for price, I can attest that for my second game I put out, lowering my price killed sales. The numbers weren't high enough to say what price works or not, but statistically, lowering didn't work. The price was raised from $0.99 to $1.99 again today and I'm waiting for new results.
On a down note, the recent rating reorganization seems to make it tougher for newer apps in our position to move up the list - a lot of poorly rated and abandoned junk from early in the Android platform's life is above us again now that the ranking algorithm seems to value raw sales above all else.
Still, things are worlds better than they were 6 months ago. We'll continue to bet on Android for the future.
Plus, our downloads are very low, but I blame this on the fact that there's a single "Brain & Puzzle Game" category for EVERYTHING!
I could scroll for an hour and probably never see my game.
The "Just In" category was all that I had, now, I don't even see a way to get noticed at all after getting pushed out of there (which I did by someone who posted about 50 different crossword puzzle apps in one day)
Very frustrating, but I too am sticking with Android for the long haul.
I was thinking about trying to advertise with AdMob maybe - so our paid game shows up at the top of some other free games.
This is a real problem on the Android market; I experienced that myself. In almost all categories there are people pushing 10 or 20 (mostly poor) apps in one day, driving all others out of the first pages... Maybe a submission timeout would help.
This is problem is avoided pretty well by Apple's approach, although I prefer the open market of Android.
Especially when you don't mention the name of you app!
People value things for which they paid more.
Btw you mention that your app averaged 20$/day when it was first released. It looks like winning a spot Google's ADC contest, getting featured on the Android market etc. has increased app revenue by a huge factor
At this stage, do you see this as a one-off or do you see it as a sustainable business for yourself. IOW would you quit your day-job to work fulltime on Android apps ?
http://eddiekim.posterous.com/my-android-app-sales-figures
http://eddiekim.posterous.com/android-sales-figures-after-wi...