The inside story of how Madden NFL became a video game dynasty
espn.go.com
espn.go.com
I've bought Madden every year up to 2015 and personally call bull shit on the idea that EA has continually added value to the franchise. They've added Ultimate team, a feature that lets users purchase players and bet on online games (it uses virtual currency so it's not gambling right!), as well as a handful of small feature improvements year over year... that's it. The biggest sell year on end is roster updating and graphics tweaks.
TLDR; used to buy Madden every year, now I categorically don't.
That is still not an explanation. If Take Two Interactive can make more money off a NFL-licensed game than EA can, then the NFL will go with them; and if EA pays more for the NFL license than EA can make, then they are losing money each year, and potentially an enormous and crippling amount. There is no evidence they are bleeding constantly like you seem to postulate.
https://en.wikipedia.org/wiki/Madden_Football_64
I wonder what the story was there.
From a blog somewhere else:
"Madden 2015 has a long, dark history. Inside its inmost code, there's a tiny copy of snes9x, linked to a tiny virtual display, used only in memory, never shown to the user. This arrangement has been used to drive every version of Madden since John Madden Football 97, although the emulator then was a custom job written (poorly) by EA."
There is some very old code in there, or at least was when I was on it. I recall digging up the code that updated your score on a touchdown—not a bit of logic that has much need to change—and saw Steve Chiang's initials on it, from back when he still coded.
One obvious sign is that it's a fake is that there's no way there would be a shitty emulator in Madden. Icer Addis, the creator of Nesticle, worked on Madden for years and wouldn't have tolerated that. If there was an emulator, it would be a good one.
They became a monopoly.
Interesting that ESPN doesn't seem to mention this in the article considering their name and properties were used for the 2K games.
I remember asking my dad how I was supposed to play this when I was about 4... he didn't know either.
Now that I think of it, I just played the game at home and had no idea how popular and financially successful it was.