I'd like to see them taking some risks and innovating new franchises, and perhaps even new genres.
I'd like to see them taking some risks and innovating new franchises, and perhaps even new genres.
The main Civ series has had a new base-game release every 4-6 years, not every year or every other year.
Civ I: 1990 Civ II: 1996 (6 years) Civ III: 2001 (5 years) Civ IV: 2005 (4 years) Civ V: 2010 (5 years) Civ VI: 2016 (6 years)
It's been around for a quarter of a century...
Civilization: Call to Power (1999)
Sid Meier's Alpha Centauri (continuing where Civilization II ended) (1999)
Call to Power II (2000)
Civilization: Beyond Earth (2014): Spiritual sequel to Sid Meier's Alpha Centauri.
There are of course other PC games that are related to the Civilization series but those are IMHO further away from the "main Civilization series".
SMAC was made by the same people (at least, some of the key people) that made Civ I-II, at a different company (Firaxis) from the one then producing and controlling the IP for the main Civ series (MicroProse) who had, IIRC, laid them off.
Several acquisitions and spinoffs of everyone involved, and all the rights are now with Take-Two, of which Firaxis is now a studio under the 2K games umbrella.
But I can't play those any more because I'm addicted to hex maps now. And pie menus. I hope Civ 6 has pie menus.
I think my point still stands.
I got downvoted for it though, so it's probably not very popular. :)
(They also recently made Sid Meier's Starships, which is a completely different genre, though IIRC it can integrate with Beyond Earth.)