> Did you do any sort of memoization of the minmax evaluation?
None. Considered it, but didn't really think it was worthwhile. I was mostly focused on having a good evaluation. I know a lot of my competitors did that, though, but without changing the evaluator it is, as I said, self-deluded.
> For example the expected value of moving up and left should be the same as the the expected value of moving left then up?
That isn't true; that ends up with the wall from the middle move in a different spot.
At any rate, there was a lot I could have done to improve the search speed/depth but I didn't have time, so instead I worked on a better evaluator.
It was pretty interesting -- I would frequently see stronger moves (as best I could tell, after analyzing a losing game) found at shallower levels of search depth discarded in favor of weaker moves at deeper levels. Presumably it assumed the opponent would maximize its Voronoi territory at a time when it was actually a bad thing to do.