It was also ported to the DotA 2 engine, where it has millions (!) of subscribers.
It was also ported to the DotA 2 engine, where it has millions (!) of subscribers.
Oddly, one of the maps ended up being used by some guys for a academic paper they wrote on latency in multiplayer games:
https://pdfs.semanticscholar.org/d72f/e6af66a73af303c75fd92f...
I also did some gfx stuff for Quake2 & 3 , but got a cease and desist letter from iD Software, so had to take them down - didn't stop it all ending up in many mods and pak files out there anyway.
Finally, I wrote a MUD Server for Windows, complete with a GUI based world building toolset, which got placed onto a CD-ROM, without my consent, that shipped with a 'How to write multiplayer games' type reference book (and had a section of the book dedicated to it) - I never did manage to get any recompense for that...
Now if only I'd bothered to finish coding and release all those great ideas I've had over the past 25 years...
Being russian I can only name this as something with millions of subscribers and is not dota.
I've noticed he's often high up in the leaderboards in Google Code Jam.