The PC gaming community online can be extremely toxic and idealistic, entirely ignoring business realities.
The PC gaming community online can be extremely toxic and idealistic, entirely ignoring business realities.
More than that, though, I see very few examples of people being upset about the existence of the Oculus Store. People are upset about hardware exclusivity. Hence...
> Further, Oculus doesn't make any money on hardware right now, what can a person expect them to do?
I'd expect them to act in such a way as to maximize software sales, which means avoiding hardware exclusivity at all costs.
Again, I and most others don't really have a problem with Oculus creating their own store. Sure, it's a bit annoying, but we understand they can't really survive by letting Valve profit off software sales of games they've funded. None of this justifies hardware exclusivity though.
This leaves open the question of why they are in fact pursuing hardware exclusivity. I don't have a good answer to that and I'm not sure anyone outside of Oculus does. If I were to venture a guess, I'd say that they must have thought that their content was just flat-out better than anything available for the Vive so that it was strong enough to drive both software and hardware sales. Unfortunately, I suspect they were wrong. Their approach backfired and developer support is centering around the Vive now.
You mention issues with Early Access and Greenlight, but these seem like trivial problems when compared to how solid the platform is overall. Steam as a platform is just far and away superior to any other choice in the gaming space. I can play any PC game at my desk or in my living room. The interface scales great to a TV screen. The Steam Controller is innovative and incredibly customizable, and it's supported by virtually any game in Steam. SteamVR is very fully developed itself and supports both the Rift and the Vive; it even goes so far as to support Chaperone with the Rift despite the Rift not having any room-scale-tracked controllers yet. It has honestly grown into one of the best software ecosystems I've ever seen by offering functionality that competitors can't even dream of.
1) http://store.steampowered.com/hwsurvey/cpus/ 2) https://support.steampowered.com/kb_article.php?ref=3629-RIA...
Later it has basically become impossible to avoid steam, if you want access to every game at least. X-com for instance required steam. Steam is also where all my friends have their profiles.
Even if steam didn't have a monopoly on certain games they still own the access to your library and won't allow you to take it with you.
If you ask me valve is right up there with the worst of them as far as exploiting their monopoly goes.
I guess you could point to Steam's DRM, but it's always had that, long before it was the de facto standard platform and before any monopoly existed.
Frankly it's absurd to psychoanalyze Steam, saying that it wants to do what other companies are doing, and not to recognize that if it wanted to do those things it could easily do so.
From the Steamworks FAQ
>8. Do you require exclusivity for titles you sell on Steam?
>We think you should get your game in front of as many people as you can, therefore we do not require exclusivity on titles.
It's a monopoly in the sense that it's practically financial suicide for a games developer to NOT sell their game through Steam. Whether or not they really "have to" is besides the point if the reality is they'll not make a positive return on their game if they skip out on selling on Steam.
A few big publishers like EA avoid this by creating their own alternative stores and just hoping gamers will deal with it and install Origin, but most games studios have no choice but to accept that they're going to lose 30% because the reality is gamers expect to be able to buy any game on Steam.
This is just from observation without statistics, but I feel once people have a decent number of games on Steam (e.g. from lots of cheap purchases from sales) and no other store, they'd rather stick with Steam instead of installing another store app. Even if another store was a little better, the idea of having to install another app and have games split between two interfaces is a big deterrent.
Almost all Valve titles are Steam exclusive.
This is confusing. If it's true that they make no money on hardware, then you'd expect them to be ecstatic that people want to buy their games (giving them money) without taking their hmd (which supposedly doesn't).
Value also doesn't have the same approach as Occulus; where Occulus tries to be the iOS Appstore (others not allowed), Valve never had that approach.
Although Steam unquestionably dominates AAA game distribution, GoG's selection is great for the kinds of games I'm most interested in these days.