Great example (with a bit of augmented reality via green screen mixed in): https://youtu.be/LlFKjWGxZqk
Great example (with a bit of augmented reality via green screen mixed in): https://youtu.be/LlFKjWGxZqk
I'm learning to fly in real life and it turns FSX into a realistic way of training for GA flying, rather than only instrument procedures - being able to look around out the windows makes all the difference.
(I'm asking because I have spent quite a bit of time doing headtracked virtual piloting, zero with a VR headset)
With the headtracker it more felt like just a convenient input method for head position, whereas with vr, well, it's like you're really in the plane. It doesn't feel like there's some translation between me moving my head and the camera on screen moving.
The loss of visual acuity is an issue, but since I fly only GA this is not so much of an issue - I'm mostly looking out of the windows and try not to focus on the instruments, just like in the real world.
If anyone you know owns a headset (DK2, CV1, Rift), I'd highly recommend borrowing it and trying the free version of FlyInside (15 minute demo limit) to get an idea: https://flyinside-fsx.com/Download
FAQ
- No, i can´t see my hands or the steering wheel while playing, it´s done in video editing
- I´m using the Oculus Rift DK2 with runtime 0.6
- The block dot comes from unwarping the Rift video, I´m sorry for that, but i couldn´t get rid of it
- Greenscreen is to make my room invisible so i can edit real and virtual view together
- The poor resolution is because i record with 1080p but then have to crop the picture down the the view of one eye in 16:9 so i get less than 720p. This will get better as soon as i get the final verion of the Rift or the Vive
That said, I'd totally buy into VR if I could do that. For now I think I'll wait for a bit.
Another without that: https://youtu.be/7R5swCafrOs