Yup. There's a lot going on right now with people making tools for sculpture, for design, and even stuff like minecraft is a blast on the vive. I've had mine three weeks and managed to spend 6 hours in it solidly on Saturday - 30 minutes and you need a nap? Please. Better make some ovaltine and put your slippers on.
On the other hand, I can't take more than 30 minutes of holopoint - it's physically intense and leaves you a sweaty wreck.
As to motion controllers "perhaps being more intuitive" - I'm guessing he hasn't used them. They're not "more intuitive" they're your damned hands, joining your head in another world. I mean, I suppose hands are useful in interacting with the world.
I strapped my 90 year old granddad in, and he was immediately having a blast flipping burgers in job simulator - and this is a guy who fumbles with his iPad.
So - motion controllers are not "perhaps more intuitive", unless you count your hands as "perhaps more intuitive" to pick things up with than your mouth.
Other "game changer" stuff - altspace vr is the nearest thing to Stephenson's metaverse I can conceive of - it's not like sitting at home chatting on irc watching a stream of something with others - it's like meeting people and going somewhere.
It's all well and good going "I'll wait five generations", but a) you're missing out on pre-september vr and b) if nobody buys devices there won't be five generations.