>The friendly article notes that only about half of users get sick within a few minutes, although most of the rest do as well within an hour.
Practically no one gets sick from Vive in 1-1 experiences, which is all the parent said. The article says VR won't work, but really he just means artificial vection won't work.
There are also plenty of ways of making vection work by limiting certain things. For example with Vive allowing easy 360 tracking of hand and headset, you can avoid all artificial rotation. Some people only get sick from artificial yaw.
Also there are things like FOV restriction you can do during movement which limits vection. Then you can snap back to full FOV once the artificial movement is done and let the user walk around the room again with full FOV: https://www.youtube.com/watch?v=lKnM5gC-XpY
I would guess the article author is bound by non-competes locked into ancient military contracts and can't get in on the startup action in consumer VR and is just bitter. People are probably asking him what he does at parties, and they say in response, oh I know of Vive and the Rift, and it is getting on his nerves so he is just sort of trolling to lash out.
Flight sims with visible horizons do indeed cause tons of motion sickness in a lot of people though. But that doesn't say anything about VR in general.