I have no real problems with nausea (or motion sickness in general) and I love my Rift. That said, I do get mild headaches if I play it for more than an hour. So yeah, it's a thing.
Multiple multinational companies sink many billions of R&D dollars into fundamentally flawed and dangerous consumer technology. Said consumers, not wanting to accept the truth conspire to almost completely suppress any meaningful spread of reports of the flaw.
Feels sorta unlikely to me! That's not really how the world works. Surely the simplest explanation is most likely ... that first gen consumer VR is in most cases "good enough", and a significant minority consumers experience some amount of sickness, but not enough to invalidate the industry?
Why on Earth are people in this thread putting so much effort into weighing in with their two cents "assuming nausea is actually a serious problem"? I understand that Hacker News loves playing devil's advocate, but devising theories to explain non-existent phenomena is just being tedious.