I think the closest 3D analog to pixel art is not voxel art, but low poly art with low resolution textures. Something like this: http://orig03.deviantart.net/c602/f/2012/065/8/f/lowpoly_nak... is a restricted aesthetic in its own right, and looks great in a variety of views, but would be very hard or impossible to do with voxels. It's a shame that few people are pursuing that direction nowadays, everyone is jumping on the voxel bandwagon.
Btw, does anyone have any examples of this they like? Games, old or new, that used low poly exceptionally well? Several PSX games come to mind for me...
I think that's why in most of the examples in Sir_carma's portfolio are presented from a distance, where the perspective projection will have less effect.
> I think the closest 3D analog to pixel art is not voxel art, but low poly art with low resolution textures.
I disagree. Low-poly art is a vector format, so it makes more sense to me to compare it to 2D vector drawings with a small number of control points.
Voxel art has similar resolution and color limitations to pixel art, and they share a certain aesthetic that I don't see in low-poly designs.