I didn't quite understand the correlation between development for multiple platforms and quality of art. May be those who want to release for multiple platforms in general care about quality more?
I didn't quite understand the correlation between development for multiple platforms and quality of art. May be those who want to release for multiple platforms in general care about quality more?
However I think the authors took a bit too much liberty with the conclusion (i.e. "may have better game art"). It sounds more like the designers of multiplatform games may just have a higher opinion on the art in the game, due to bias.
Or at least, that was the case last time I read the gaming press about 10 years ago. I don't know if it's still an issue these days.
Only now consoles seem to be speeding up, possibly because of increasing competition like Steam Machines.
Another problem were interfaces. Too many developers cut corners and didn't develop separate interfaces for controllers and keyboard & mouse. This resulted in very bad UIs.