For me the trick to big projects is strong modularisation and well-defined interfaces which you can do regardless if you have static type checks or not.
For me the trick to big projects is strong modularisation and well-defined interfaces which you can do regardless if you have static type checks or not.
Most developers would rather go: This project sucks. This shitty language has not got a proper type system. Let's build a compiler/type-checker/use-this-cool-alpha-from-bingo-banana-I-found-last-night.
Rather than: This project sucks. I cannot believe how much bad, disorganised code we have written. Let's sit down and look at our mess to see if we can improve the way we write code, work together and in general develop way we make software.
function renderMarkdownToHtml(text)
And with static types: function renderMarkdownToHtml(text : String) : String
Well-defined interfaces is mostly not about types. function render(markdown : Markdown) : Html
then you will see the reason for types (and lots of them)And there you have it.
Two different approaches to buidling software.
Which is more productive, which yields higher quality?
I have build plenty of software both ways. And my answer is a confident "it depends". But I will tell you this: A fine-grained type hierarchy over either Markdown or HTML opens up a very big can of worms.
All this reminds me of SOAP vs. HTTP/JSON: I have seen plenty of SOAP webservices seriously stuffed up regardless of/because of strong typing whereas developers seem to do much better with HTTP/JSON because of the simplicity and directness of the approach.