If anyone is interested in the game, I recommend grabbing the Lazy Newb Pack[0] which comes with a few utilities that will make your experience slightly less infuriating.
If anyone is interested in the game, I recommend grabbing the Lazy Newb Pack[0] which comes with a few utilities that will make your experience slightly less infuriating.
It's like the Australian Outback, you hear so many terrifying stories that you just assume every single thing in that place wants to kill you, but plenty of things live there.
Just like in Eve, your life in space will be pretty standard fare 99% of the time, even moving out to nullsec can be actually quite a... dare I say, mundane affair.
But it's that 1%... oh man, that 1%. The feuds, the rivalries, the deception, the betrayal.
It's almost like CCP are playing a cosmic version of Dwarf Fortress and the capsuleers are their dwarves.
Having lived a large proportion of my life in what would be described as rural Australia, if not quite the Outback, I can't really think of anything that is actively trying to kill people.
People die because they were unlucky (trod on a poisonous snake perhaps) or they were stupid (traveling somewhere without adequate water and/or informing others of their whereabouts).
Snakes aren't actually trying to kill you, nor spiders, nor dingoes (unless you're a really small baby maybe), nor feral camels, nor kangaroos, nor the emus. The only think I can think of that maybe actively wants to kill you are the crocs, because they're top predator and have to eat. Also the vast majority of human deaths from croc attacks are also down to stupidity (swimming at night in a known crocodile area, for example). Even so, the crocs are in the north and I wouldn't necessarily call that the Outback either.
Anyway, genuinely curious about the terrifying stories and all the things trying to kill humans.
[... proceeds to list a bunch of animals that kill people ...]
Upon further reflection, I only played both for the level of suffering involved in each. DF has the mantra "loosing is fun" and I played eve that same way.
Perversely, it makes life / things / tasks less valuable. I used the example "there's only so much you'll do for one dwarf who might be killed by its own stupidity" vs "there's almost nothing a lot of people wouldn't do to acquire a for-the-rest-of-time legendary in WoW."
This is my current project: https://www.reddit.com/r/dwarffortress/comments/4n6yun/ochre...
The first stage was simply to dig out a big hollow cavern, with walkways and a central pillar of stairs. A chap has given me an idea about a bridge over the volcano and I think I will have a drawbridge block off the entrance once the invaders are quite close, and then marksdwarves can shoot down on them. We expect people to dodge off and into the magma.
I play MasterworkDF, which adds a number of things such as guilds and castes, but LNP is a good place to start.
For anyone who is a bit scared by it, just persevere. Start simple. Seven dwarves. Dig a hole in the ground. Start a mushroom farm. Brew some wine. Get a carpenters workshop. Make some beds. And barrels. And take it from there.
It'll be worth it.
I'd figure out how to get one aspect working (starting with the farming -> food/booze aspect), then something Fun would happen. I'd start a new game, figure out how to avoid that type of Fun, then get clobbered by another sort :D
https://www.youtube.com/watch?v=-ARLSii23w8
N.B. this was a 3D predecessor to DF.