It features programming as one of its core mechanics on top of the piloting features. I made a trailer for it here: https://p.hagelb.org/bussard-1.3.webm
My goal for the next beta is to make it so you can purchase an upgrade for your ship's computer in-game that would allow you to connect to it from an external program like Emacs over the nREPL protocol: https://gitlab.com/technomancy/jeejah You start the game without an autopilot routine, but eventually you find/write one, and at that point you can play from Emacs or Vim or the CLI or whatever. Right now the external connection only provides you with a REPL, but the protocol is extensible, and I plan to add features that would allow you to run more of a HUD-style REPL in your client of choice.