You do, however, have to not be actively hostile.
You do, however, have to not be actively hostile.
One that though I don't play it, I take it that it simulates hostility (violence, fighting, etc). If I'm mistaken there, I welcome correction.
So the hostility doesn't have any of the harm that we associate with real-world hostility, but occurs within a video game that is modeled on hostility... and I'm not supposed to be hostile?
What, do avatars just wander around basket-weaving and finger-painting in League of Legends? It's bizarre. God, I worry that I need to rush off and delete my Facebook account, lest my own employers get any strange ideas.
Edit: Here's an analogy. Consider if you were playing a basketball game and one of the players slapped the ball out of his teammate's hand and started screaming in his face about how he s a terrible player and should have been aborted. That's the sort of behavior we're talking about.
Doesn't matter; you're interacting with real people.
"So the hostility doesn't have any of the harm that we associate with real-world hostility, but occurs within a video game that is modeled on hostility... and I'm not supposed to be hostile?"
No. You're supposed to be a grown up. Especially if you work for the company making the game, and are a public representative of that company.
Games and play is not only human. If you observe puppies and kitties playing, you'll find out that they are mimicking hunting moves, fights, etc., all things they'll do "seriously" in their adult life in order to survive and reproduce.
Kids games are no different. IRL games and video games are no different, except that anonymity allows people to abuse others more.