I'll have to disagree, as I think you're taking the concept of DRM way too far.
The fact that you need a client to download your game is not DRM, but it is inconvenient I suppose. DRM comes in when you cannot distribute your purchased game freely, and you're limited to a set number of PCs or installs.
Still disagree? Let's look at GoG, the standard DRM-free game store. You need to login before you can download your games, correct? Would you call that a form of DRM? The difference between logging in and downloading a client is negligible in this day and age imo.
If you don't agree with any of the above, then I'm afraid that the way you think of DRM-free gaming is only achievable through piracy.